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260px-Sm64 logo1
260px-260px-Super Mario 64 box cover
Developer(s) Nintendo
Publisher(s) Nintendo
Platforms NIntendo 64/Virtual Console

Release Dates Nintendo 64

June 23, 1996 Japan

September 29, 1996 U.S.A.

March 1, 1997 Europe

March 1, 1997 Australia

November 21, 2003 China (iQue Player)


Virtual Console

November 19, 2006 U.S.A.

December 2, 2006 Japan

December 7, 2006 Australia

December 8, 2006 Europe

Genre Platform
Rating(s) ESRB: Kids to Adults OFLC: G
Mode(s) Single Player

Media 64 Mbit (8 MiB) Cartridge

90 Blocks of Memory (Virtual Console)

Super Mario 64 was the first 3D platformer released in the Mario series for the Nintendo 64. It was released in Japan on June 23, 1996, September 29, 1996 in the U.S.A., March 1, 1997 in Europe, and March 1, 1997 in Australia. It was one of the two launch titles for the Nintendo 64, along with Pilotwings 64.

The game was originally in production for the Super Famicom or Super Nintendo Entertainment System outside of Japan, but moved to the Nintendo 64 after limitations proved very hassling. This game revolutionized the 3D genre, but it was not the very first 3D game released. A second version of the game was released in Japan, which includes Rumble Pak support.

A sequel to Super Mario 64 2 was in production for the Nintendo 64DD. It was cancelled because of the popularity and failure of the system.

Story/PlotEdit

The plot of this game is very similar to that of Super Mario 64 DS. The Princess sends Mario a letter, like this:

200px-Peach's message
Peach sends Mario a letter saying that she wanted to play Pokémon with him, so Mario went to the castle. However, Bowser took her. He scattered the Power Stars everywhere, but the dumbass forgot to lock the door, so now Mario is infiltrating his hideouts.